Ilmari Ihalainen

Ilmari
Ihalainen

Growth marketing in games & AI

Helsinki, Finland. Open to hybrid, on-site or remote.

For the past year and a half I owned marketing end to end at Bitmagic, a web-based AI game creation startup. Before that, at Sulake, I ran paid and organic user acquisition, marketing strategy and store optimisation for Hotel Hideaway, Habbo Hotel and Habbo Hotel: Origins, on a 7-digit annual budget.

I’m open to Growth Marketing and User Acquisition roles in gaming, AI and consumer apps.

ilmari.ihalainen@outlook.com / LinkedIn / +358 50 435 8153

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Ilmari Ihalainen

Roles & education

06.2025 — 10.2026

Bitmagic

Early-stage web-based AI game creation startup.

  1. Growth Marketing Lead

    Ownership of marketing operations at an early-stage web-based AI gaming startup.

    Paid UA: Management across Meta, Google, TikTok, Reddit and X.

    Funnel and conversion: Partnered with product and engineering to find and fix funnel bottlenecks, using data analysis, A/B tests and event tracking I implemented myself (Google Tag Manager and GA4). The same data validated UX, landing page and monetisation tests.

    Using data: Built an in-house marketing tool in BigQuery that combines every marketing data source into one place: paid acquisition numbers cross-validated across platforms, and funnel chart that helped us identify friction points in the user funnel, which then helped us improve the product, retention, and the efficiency of user acquisition.

    Marketing automation: Built a tool that runs our closed beta invites end to end: reads the new applicants from the Google Form responses through the Google Sheets API, creates their contacts through the Brevo API, fires the GitHub Actions workflow that generates a unique access code per person, builds the mailing list, clones the previous campaign and sends everyone their code. 15 to 30 minutes of manual work per batch became one click.

    Everything else in marketing: CRM and email automation, social media and community, graphic and video production, media buying, SEO and GEO, general vibe coding, live presenting at an AI award gala and a hackathon in Stockholm. Generally speaking anything marketing-adjacent would fall on me.

    Bitmagic lets anyone build and publish a playable 3D game from a written description, with no engine and no code. I built over 50 games on it myself, which made me one of the heaviest users of the product I was marketing and taught me a great deal about how games are actually put together.

01.2022 — 06.2025

Sulake Oy

Finnish free-to-play live-service mobile game company. Hotel Hideaway and Habbo Hotel, 500,000+ monthly active users.

  1. 09.2023 — 06.2025 Growth Marketing Specialist → Manager

    Independently managed and optimised user acquisition campaigns for both products across TikTok, Google, and Meta ad networks. Achieved a positive ROAS with a 7-figure budget in 2024, making it the best-performing (highest ROI) year in user acquisition for Sulake.

    Analysed user KPIs using Tableau, AppsFlyer and native store analytic tools; used the data for informed decision-making with the goal of long-term growth and profitability for our products.

    Hands-on produced videos for user acquisition, social media and in-app sales, and managed all external media-buying operations from influencers and agencies.

    Ownership of ASO. Managed all testing surrounding App Store and Play Store — A/B testing on store graphics, texts and icons to enhance SEO and discoverability.

    Co-wrote a case study with TikTok about scaling user acquisition through UGC, and project-managed the launch marketing for Habbo Hotel: Origins in 2024. The launch caught wide media attention with articles in up to 68 different outlets, including PCGamer, Yahoo and Helsingin Sanomat.

    Promoted to manager role after 15 months.

  2. 01.2022 — 09.2023 Marketing Artist

    Created graphics using Unity and Blender along with Adobe software to promote new campaigns, seasonal events and product sales on social media.

    A large portion of my time was spent creating videos, and I worked on brand collaborations with Bratz, Love Island, Hello Kitty and Teletubbies — bringing these brands into the metaverse.

    Worked on App Store visuals and user acquisition videos, which allowed me to transition into the role of managing growth through UA.

12.2020 — 04.2021

Elido Oy Digital Marketing Internship

Advertising agency. Video shoots, drone work and graphic production for client campaigns.

09.2020 — 10.2020

TechLemon Ltd Digital Marketing Internship

Indie game company. Graphics for the studio’s games and marketing.

education

2025 —

Master of Business Administration

Business Informatics

Metropolia University of Applied Sciences. Blended studies program during evenings and weekends. Data analytics, CRM, AI, digital strategy and business development.

2016 — 2021

Bachelor of Business Administration

Information Technology

South-Eastern Finland University of Applied Sciences. Fundamentals of programming: Typescript, C#, SQL, game development (Unity & Unreal), 3D modeling, video event production and graphic design.

How I generate growth

Paid user acquisition

In both my roles at Sulake and Bitmagic, I applied the same principles of continuously A/B-testing paid user acquisition on different geos, ad platforms and user cohorts, along with using custom conversion goals and landing/store pages.

Through structured approach and result-based iteration I have improved the target KPIs and generated measurable product growth in all of my roles.

My ability to iterate paid acquisition channel campaigns is reliant on being able to analyse the data using external dashboards and mobile measurement partners. I’m most experienced with AppsFlyer, Tableau and GA4.

Most notably I have generated positive ROI on a 7-digit annual budget through TikTok and Google ads for Hotel Hideaway in 2024, and directed the launch marketing of Habbo Hotel: Origins in June 2024.

TikTok Creative Challenge (TTCC)

TikTok Creative Challenge is a system that takes my detailed video brief and graphic materials and pairs them with a TikTok creator from a curated list of professionals, who then produces a UGC-style talking-head video that I can use as a paid video ad.

The beauty of the Creative Challenge is how little resource it requires to upkeep after the initial setup, while yielding high-quality creatives and multiplying the lifespan of previous creatives — effectively reducing creative fatigue.

Majority of my TikTok ads experience is in conjunction with the system. It has helped produce top-performing creatives for Habbo Hotel, Hotel Hideaway and Bitmagic.mini, and I’ll refer to it multiple times below.

Case 01

Hotel Hideaway — creating the missing conversion event

February 2024

Problem

Return on investment was too small.

Solution

Hotel Hideaway’s UA KPIs were bad. I couldn’t figure out why. I worked through the variables one at a time: geos, user demographics, Android against iOS, creatives. None of them moved the number meaningfully, which ruled out targeting and creative as the cause.

Campaigns were at the time optimising for installs. Real purchases were too rare and came too late in the player’s life to train on, and while the ROI was slightly higher with the purchase optimisation, cost per install was too high to sustain. The platform bidding had no way to tell a future payer from a tourist. No real proxy events.

I collaborated with live-ops and development and created a new early-funnel €0.99 purchase event. It was cheap enough that a meaningful share of new players bought it in their first sessions, which made it frequent and early enough for the ad platforms to optimise against, while still identifying someone willing to spend. Those who convert early retain for a long time, and typically purchase again and again. I moved the campaigns to target that event and concentrated budget on the highest-value market and OS combination, US on iOS.

Outcome

ROI tripled in February 2024 and stayed up. The improvement landed while the UA budget was being renegotiated, and it carried the case for keeping Sulake’s parent company on the agreed high-budget deal. Without it we would have been scaling UA down instead.

Weekly total ROI and D3 ROI across 2023 and early 2024, spiking in February 2024
ROI growth compared between March 2023 to January 2024 and February 2024 onward

A better conversion event tripled ROI in February 2024, and kept the parent company’s budget approved.

Case 02

Hotel Hideaway — discovery of TikTok Creative Challenge

September 2023

Problem

Poor campaign performance, lack of quality creatives, and lack of in-house creative resources to support scaling on paid ad platforms.

Solution

Like a primal monkey touching a monolith and discovering tools and fire, I touched the TikTok Creative Challenge and discovered that User Generated Content on TikTok works very well for Hotel Hideaway.

Stepping into the role of managing user acquisition in September ‘23 came with many unsolved issues: previous months of poor campaign performance, out-of-date creatives, and small resources for in-house video ad production (just me, lol).

My account managers introduced me to the TikTok Creator program, and since we were already doing paid UA on TikTok, it felt natural to give TTCC a shot — it could solve both problems.

TTCC lets brands submit a text brief and gameplay visuals, which creators then turn into ad videos that can be used in paid campaigns. Recording interesting gameplay and writing video briefs for the creators felt natural to me — I had all these ideas but no resources for execution.

Outcome

Following the initial campaign setup, the new UGC videos quickly outperformed any old video ad inventory items we had previously used, resulting in significant improvements in CPI and ROI in September 2023.

Parental company of Sulake, Azerion, recognised the potential for product growth through paid UA and approved a higher user acquisition budget going forward.

Monthly cost per install, June 2023 to January 2024, dropping after the September 2023 rollout
Monthly return on investment, June 2023 to January 2024, climbing after the September 2023 rollout
Monthly user acquisition investment, June 2023 to January 2024, stepping up from October 2023

TTCC implementation in 09/2023 improved CPI and ROI, which resulted in a budget increase.

Case 03

Hotel Hideaway — balancing ROI and user volume

2024

Problem

Allocating all of the budget to the high-return market resulted in a sharp decline in total volume of users acquired, and it had the risk of hurting the game’s user base long-term.

The downside of acquiring high-retention, paying iOS-US users was that they were expensive. Hotel Hideaway is a social game: user retention and conversion to payers go hand in hand (long-term users end up paying, early payers end up playing long-term). The biggest metric we could tie to retention was whether the user was able to make friends. Those who interacted with other users and made a friend on their first day were over 3× more likely to stick around, and eventually convert to payers.

A large decline in monthly active users would be detrimental to the game’s success and would affect retention and paying behaviour of all existing users (less users = less friends = less reason to stay and pay). Upper management wanted this problem solved.

Solution

For UA this meant finding a medium where we were still acquiring high-retention paying users, but they had to be cheaper.

After months of testing, the eventual best-performing user cohort was EEA Android users. Not US, not iOS — but Android EEA.

It was initially surprising how Android users could result in higher ROI than iOS, but it started to make sense when inspecting global phone trends. iOS makes up a majority of mobile devices in the US, and there’s a certain stigma to Android, whereas in the EU there are 2× more Android users than iOS users. The average buying power of an EU Android user wasn’t quite the same as a US Android user, but the CPA was significantly lower — resulting in the best ROI on the Android EU cohort.

Having discovered the best user cohort for the time being, I was also able to test 1000+ TTCC ads and different ad genres — for example ‘relationship drama’ themed ads vs ‘cutesy’ ads or ‘dress-up’ style ads — and evidently came to the conclusion that drama ads continued to have the highest click-through rates and best ROAS.

The user funnel was further refined by multiple iterations of the store landing pages, app icons, and improvements in the game’s early user monetisation.

Outcome

Through broad marketing efforts in 2024 we surpassed 100% total annual ROAS for the first time in the history of Hotel Hideaway, while also addressing the problem of decreased MAU by targeting a cheaper audience cohort.

To achieve this, I received a lot of help from TikTok’s side and agreed to co-write a case study with them about the business success Sulake had experienced through maximising the use of TikTok’s Creative Challenge system.

Monthly ROI percentage from June 2023 through December 2024, positive across the whole of 2024

ROAS stayed positive across 2024, while the goal shifted from pure ROAS to volume plus value.

Case 04

Hotel Hideaway — transition to Google Ads

Early 2025

Problem

Late 2024, Hotel Hideaway paid user acquisition KPIs started to trend downwards — and none of the new geo-tests, creative tests, ASO tests, bid changes or conversion-event experiments seemed to help in a meaningful way.

Due to none of the previous tests improving performance, I determined the underperformance would either be down to creative quality, platform fatigue, or product. The easiest way for me to have an impact was to experiment using alternative ad platforms, to see if the platform was the issue.

This was not easy to transition to, because almost all of the high-performing creatives were through TikTok’s Creative Challenge system, and thus exclusive to TikTok.

Solution

The first step was determining which alternate channels to try, and platform configuration. Google Ads already had telemetry configured, so out of convenience it made most sense to try that one first.

Where TikTok ran smoothly on TTCC portrait creatives (and I never ran out of quality videos), Google Ads heavily incentivised using multiple video ad resolutions (9:16, 16:9, 1:1) and images to maximise ad-group strength and delivery.

I had access to old Hotel Hideaway ad inventory from before my time, and I had previously determined the ad quality to be very poor by using it on TikTok and comparing it against TTCC creatives. Since the old inventory included ads we had the rights to use on any platform, and some videos were landscape, they would suffice for the initial test.

The initial test was a failure. The CPI on the platform was bad and the returns non-existent. I figured the creatives were the problem, considering they had performed much worse than the TTCC videos ever did. The overall monthly KPIs were still spiralling down and I was under pressure to come up with a solution.

I wanted to know if high-quality UGC ads on Google would be my saving grace. The process of getting these videos was unknown to me outside the TTCC funnel. It would take weeks. It would cost a lot. It would require cross-team communication with finance, legal and marketing, and it wasn’t even guaranteed to work — and I was expected to solve the issue as soon as possible.

After careful consideration, I took a rogue marketing approach.

I downloaded a few of the highest-performing TikTok Creative Challenge videos, uploaded them to YouTube as unlisted videos, and ran a 1-day minimum-budget Google Ads campaign with them. The results were like nothing I had ever seen before. 50% Day 1 ROI. 80% on day 2.

It would be unheard-of to reach 100% ROI even within the first 30 days of a campaign maturing, let alone less than a week. The sample size was small, but the numbers were big enough to justify pursuing this further. Do ends justify means? I had struck gold. Google Ads UGC really was the fix we needed. Now I needed to scale it.

Finding the creators

I needed high-quality ads. A handful of TTCC creators really understood Hotel Hideaway and consistently produced super high-performing videos for us, so it made sense to try to contact them.

TikTok does not reveal the name of the creator to the advertiser. It’s within TikTok’s best interest to keep me — the advertiser — on their platform. But it was no longer mine.

I sharpened my magnifying glass and started a fierce digital-detective research to find out who the creators were. AI + search terms: nothing, just dead ends. Google reverse image search on the creator’s face in one of the videos? I found one of my top 2 creators — a girl COD streamer.

I was still missing a Texan couple that had a giant handheld TV. I wanted these 2 creators specifically, as they had by far the best track record of consistently creating high-performing ads.

I could not find their identity for the longest time — until TikTok released a new creator-marketplace feature: TikTok One. TikTok One was essentially TikTok Creative Challenge rebranded, with a couple of UI changes. One of the changes was that each video had the profile picture of the creator next to it, along with their name blurred out like this: U*********s.

Hallelujah. Right-click image, open in a new tab, search Google for this picture — a match. My second creator I had been chasing was a Minecraft YouTuber. I had identified my high-value creators.

Negotiating rights

I found the creators’ emails/Discord servers through the social media links and sent out inquiries, asking if they would be interested in video commissions. Some weeks later I had received 12 portrait- and 8 landscape-videos.

I collaborated with Azerion’s legal department in creating a legal document where the creator delivers us new landscape videos, grants full non-TikTok usage rights to select previous winning portrait videos, permits us to edit said videos, and assigns perpetual rights to all commercial use.

‘Permits to edit’ could be considered the small print here. What this meant in essence was that I took the deliverables and created 1:1 resolution variants to match Google Ads’ recommendations. Having videos of all desired resolutions helped improve campaign strength. In addition I was able to create more variants by changing the music and by adding text elements to the hook.

Having negotiated permit to edit allowed us to get much more use out of the ad videos, improved testing, and helped greatly in fighting against ad fatigue.

Outcome

Transitioning Hotel Hideaway’s UA efforts to Google Ads elevated the D30 ROAS to an all-time high, while at the same time bringing T1-country user CPI to an all-time low — improving MAU, hitting two bull’s eyes with a single dart.

The goal was reached with the help of commissioned UGC ad creatives. Having negotiated edit permits improved the longevity of the campaign through added ad variants to fight ad fatigue.

D30 ROI for TikTok and Google from February 2024 to April 2025, with Google climbing sharply from February 2025
Average cost per install in Tier 1 countries, TikTok against Google, from February 2024 to April 2025
Share of budget per source each month, TikTok against Google and commissioned creatives, February 2024 to April 2025

Moving UA to Google took D30 ROI to an all-time high, cut Tier 1 cost per install, and shifted budget share across sources.

2023 — 2025

Store optimisation

Test. Everything. That’s the secret to an effective store presence, improved SEO and app growth.

Over the years working on Hotel Hideaway I have tested every aspect of the store ten times over. Icons, screenshots, texts, localised texts, events. Rather than trusting my gut on what sort of video or store graphic might work best for attracting high-value users, I have found it better to just split store impressions onto test groups A, B and optionally C and D.

Using this data-reliant approach, I’ve managed to improve all of the store visuals to highly engaging variants. I’m proficient in creating and testing engaging graphics for the stores while still abiding by Google’s and Apple’s strict guidelines when it comes to content.

iOS especially tends to be very adamant on following very strict rules, and typically I’ve had the best results when the content is just barely acceptable.

Grid of Hotel Hideaway app icon variants tested against each other
Play Store experiment results for the app icon tests across several markets

Hotel Hideaway store icon tests. Most test results on similar images returned similar data. Real insights here were that the icons with a single character or the game logo performed worse than the icons with 2 characters.

2023 — 2025

Media buying & brand collaborations

Media buying & influencer marketing

1600+ videos bought from creators through TikTok Creative Challenge. On top of that I have negotiated commissions directly with influencers and with advertising agencies.

Through testing, I’ve come to find that for Hotel Hideaway and Habbo, UGC-style ads work better than anything else, and they are the most resource-effective way of testing new ads. This makes sense in my head as the games are both social playhouses. Social engagement is the core of the games, and social engagement is what influencers are great at generating.

Having a constant flow of new high-performing creatives more than doubled Hotel Hideaway’s D30 ROI on Google Ads, and the initial risk of paying for external video ended up being highly profitable.

Brand collaborations

With Hotel Hideaway and Habbo, I worked with major brands on integrating them into the digital metaverse space, following strict brand guidelines. Produced graphics, trailers, in-game offers and press materials through close client collaboration.

Love Island, Teletubbies, Bratz, Hello Kitty, The Smurfs, Smiley, Spinnin’ Records

Every asset went through the partner’s own brand and legal approval before it went live. That is where I learned to work to someone else’s guidelines and someone else’s deadline, and to run the back and forth that gets an asset approved.

How I use AI

Case 01

An in-house marketing data tool, built with Claude Code

Problem

Our user acquisition was ineffective and we did not know why users dropped off. An external partner provided the data visuals. They did not support decision making or development, and they cost six figures a year.

Solution

I used Claude Code and BigQuery to build our own dashboard. It pulled the numbers from every ad platform and from Google Analytics into one place, across all sixteen steps from ad impression to published game.

Dropping paid B2B tools and building them in-house is the trend of 2026.

Outcome

Product and acquisition decisions for the next year came off this data. No more six-figure external bill either. The initial dashboard took a day to build, and any further changes took minutes instead of a week.

How it worked

Every change to the external dashboards took a meeting and one to two weeks. In-house, a change takes minutes.

Almost every click on bitmagic.ai sent a signal to Google Analytics, so we could draw a full picture of how each individual user interacted with the site: how far they got before they bounced, how likely they were to engage with the product, and which parts of the site needed the most refining. We used that to improve conversion rates over a year and several iterations of the product.

None of the underlying data was new. It was the same numbers the ad platforms and GA4 already had. Anything the charts did not answer I asked Claude Code to write the query for, so the dashboard had no fixed set of questions. Asking Claude directly was good for quick one-off questions. For the whole picture the dashboard was easier.

We used BIHMD™ (Bitmagic In-house marketing dashboard) to find real bottlenecks, evaluate landing page A/B tests, and work on the steps with the most friction.

One example: prompting a registration very early in the funnel made a lot more people bounce, but the people who did register were more likely to reach our primary conversion event, submitting a prompt in Bitmagic Creator. Thanks to the insights we kept the login step early, despite it cutting total visitor volume and raising CPC.

I have no single improvement percentage for the whole run. The product changed three times in that period: an Unreal Engine Steam game, then a Unity web embed, then a WebGL app, and finally a Claude and Codex CLI add-on. Their funnels are not comparable to each other. The friction points moved every time, and the tool is what let us find the new ones.

The BIHMD funnel view: sixteen steps from ad impression to published game, with filters for source, creative, landing page and country

The funnel view. Rebuilt from memory with invented numbers, the real one ran on live BigQuery data.

No new data. The same numbers we already had, in one place and in a format we could make decisions on.

Case 02

One button that automates closed beta invites

Problem

Bitmagic was in closed beta, so we let people in a batch at a time. Every batch took 15 to 30 minutes of manual work from copying user data from Google Sheet, generating unique access codes to each with a GitHub action, creating a CSV, creating a new email list and campaign and sending the codes to the users.

Solution

People applied through a Google Form, which writes into a response sheet. I built one tool that automates everything after that:

  • Reads the new applicants and their answers from the response sheet through the Google Sheets API
  • Creates a contact for each of them through the Brevo API, with the form answers mapped to contact attributes
  • Fires the GitHub Actions workflow that generates a unique access code per person, through a workflow_dispatch call on the GitHub REST API
  • Builds the Brevo list, clones the previous campaign as the template, and merges each person’s code in
  • Sends the campaign

Three APIs behind one button. Keys live in the environment, not in the tool.

Outcome

15 to 30 minutes of manual work per batch became one click.

The Voucher CSV Maker tool: paste recipients, choose a list and a campaign to clone, then send

Paste recipients or pull them directly from sheets, pick the campaign to clone, send.

Case 03

bitmagicreviews.com, an experiment in AI-assistant search

Problem

Our organic reach was low. People ask AI assistants instead of searching, and Bitmagic was not showing up there.

Solution

I vibecoded bitmagicreviews.com in an afternoon. 32 pages: 18 head-to-head comparisons, 4 alternatives pages, 6 category pages.

None of it is invented. Every claim on the site comes from a source that already existed and can be checked: the Arizona State University curriculum partnership, the Highland High School student cohort run with Cleverlike, the $4M seed round led by Korea Investment Partners, the Lightspeed and GamesBeat award and the Finnish AI Gala, and the coverage in VentureBeat, Tekniikka & Talous and PR Newswire. Crunchbase and PitchBook for the company record. An AI assistant that reads the site can trace every fact back to a primary source, which is the whole reason it gets quoted.

Structured data on every page. Three model-facing files: llms.txt, llms-full.txt, and a citation guide that tells assistants which URL to cite for which question.

Outcome

Organic reach from a channel we were not in at all before. Every major AI crawls the site, 1,390 requests in 30 days. It ranks for competitor queries like “buildbox reviews” and “rosebud ai alternative”. The numbers are small, but the effect is a net positive.

Cloudflare AI crawler report showing 1,390 requests across Microsoft, Anthropic, OpenAI, Google, Meta, Amazon and Perplexity

AI crawler requests over 30 days, by vendor.

Case 04

Building landing pages and internal tools myself

Problem

Marketing constantly needs small bits of code: a campaign landing page, new conversion event, a tracking fix, a CSS fix, etc.In 2026 this should not require a developer’s help.

Solution

It does not. I build them with Claude Code and Cursor:

  • Campaign landing pages, including the variants we A/B tested against each other
  • GA4 and Google Tag Manager event tracking across bitmagic.ai. The funnel in Case 01 runs on events I implemented. In 2024 I did not know how to add conversion events. I still don’t but I can just request AI to do it and it works out
  • The marketing endpoints on Bitmagic’s own API: BigQuery queries against the GA4 export, behind the admin role, cached so repeated dashboard loads do not run up the bill
  • The CRM automation in Case 02
  • bitmagicreviews.com in Case 03, 32 pages
  • This site

Outcome

Landing pages, event tracking, internal tools and automations, all built in-house by marketing. A campaign page goes up the day it is needed.

GitHub contribution graph showing 113 contributions in 2026

113 contributions in 2026 and I don’t know how to code.

Graphic portfolio

Video production

Making videos has been a hobby of mine since 2012, and it has shaped my career path. I made a TV documentary as my thesis, uploaded YouTube videos for over a decade, and while working on Hotel Hideaway made a large quantity of promotional videos for the game’s updates and seasonal events.

I also have experience shooting physical video. During my bachelor’s, I was streaming and recording interviews at Emma Gaala — a Finnish music gala that rewards the most distinguished music professionals of the year. During my internship at a marketing agency, I shot video in both studio and drone environments.

In the era of AI, I have been experimenting with the latest video generation and agentic video editing solutions, such as prompting motion graphics using Claude Opus 5.5 (as of writing this) and using tools like Descript.

Tools

Bold = these ones I know well.

UA & ad platforms

TikTok Ads Manager, Google Ads, Meta Business Suite, X Ads, Reddit Ads, LinkedIn Ads, Apple Search Ads, Snapchat Ads

Analytics & measurement

Claude Code, Google Analytics (GA4), Google Tag Manager, BigQuery, AppsFlyer, Tableau, Power BI, Looker

AI

Claude Code, Cursor, Seedance 2.5, Descript, Codex, Nano Banana, Veo 3, ElevenLabs, Scenario

Graphics, video & 3D

Claude Code, Photoshop, After Effects, Premiere Pro, Unity, CapCut, Canva, Descript, Illustrator, Blender, DaVinci Resolve, 3DS Max

CRM & lifecycle

HubSpot, Brevo

App stores & ASO

App Store Connect, Google Play Console

Monetisation & payments

Monetag, Stripe, Adverty, Google AdSense, AppLovin MAX, Pangle

Workspaces

Google Workspace, Microsoft 365, Slack, Jira, Trello, Git